Warhammer Online Newsletter - June 2008 Issue
| | |  | | | | |   Guild Leaders - prepare your recruits for WAR! It has been one year since the first call for guilds to join the battle was answered and now the moment will soon be upon us. Mighty guilds, long lying in wait, have raised up their banners to make ready and the drums of war resound within their great halls. Legions of fierce warriors form their ranks, and will soon mount their attacks on WAR's vast battlefields. They stand on the precipice in anticipation, ready to vie for honour and glory in the name of their Realm. Now is the time for the best of the best to band together as one and clash against their enemies. Starting in July, these guilds and thousands of players will compete for domination in the great arena of the Age of Reckoning. Like a fine wine, our Closed Beta and all that it encompasses has only improved with time. Thanks to the tireless efforts of our talented development team and the invaluable feedback of thousands of testers, the game is looking great and stands poised, ready to play host to a legion of guilds and their members. The guilds we've selected have touched almost every MMO released, and several hail from the frontlines of popular First Person Shooters. These testers cover every play style under the sun, and truly embody the social diversity we will welcome and encourage at launch. These guilds, and many more like them, will be the foundation of a great community that we look forward to serving for years to come. Guilds and new testers alike will have their hands full as they experience the variety of tools, systems, and content that our development teams have been perfecting these many months. Over the course of this Beta phase, players will experience first-hand many of the great things WAR has to offer, including: - All 3 Campaigns from Tiers 1-4 - Contested & Peaceful Cities - Continued Career Updates, Including the Introduction of the White Lion - PvE Dungeons, such as Gunbad & The Bastion Stair - New Scenarios - New PQ's - Updated User Interface - Heraldry & Standards - Guild Rewards & Tactics - Crafting - Real Time Website Updates with Character Profiles and RvR Stats And much more! The summer months are really heating up here at Mythic and we can't wait to give many of you a world of reasons to stay indoors and enjoy the air conditioning. We look forward to seeing your standards on the battlefield and hearing your tales of victory. WAAAGH!!! | | | | |  | | |  "Warped psychic energy given form, nightmares made reality, an army of insanity and terror - are they not beautiful in their perfection? No doubts, no fears, no pain, no loss; embodiments of destruction and carnage. Tzeentch's daemonic masses are the forces of anarchy loosed upon this world... and all within my hands." - Kaltira the Daemoncaller  A Magus of Tzeentch is a devoted follower of the Raven God, and has spent his entire lifetime studying pure sorcery with a fevered intensity. Desperate for even a bare glimpse of Tzeentch's great plan, the Magus has learned through his research that Tzeentch's daemonic minions are creations and reflection of the Great Changer, and he focuses his search for knowledge obsessively on this fact - for perhaps, by understanding the servant, he may better understand the master. While it is plainly impossible for a mortal mind to grasp even the smallest fragment of Tzeentch's thoughts without being shattered into gibbering insanity, it nonetheless amuses Tzeentch to allow his mortal followers to continue in their pursuits. To that end, a particularly powerful and devoted Magus may be gifted with the services of Tzeentch's daemons. Even for the strongest of Tzeentch's followers, to call a daemon is no small task, for these chaos-spawned nightmares are often equally happy to devour either their summoner or his enemies. A Magus has just barely enough control to ensure that any daemon he calls forth will focus its unnatural attention on his foes instead of on himself, but even that slight leash is enough to serve his purposes - after all, ordering a daemon to rend and destroy is redundant, since the daemon will do so regardless. The Magus can call forth several different types of daemonic fiends, but can only maintain the concentration needed to restrain a single one at a time. A clever Magus therefore makes sure to best fit his summoning to his need: a Pink Horror which flings bolts of fire corruption at distant enemies, a Blue Horror which spews out waves of warping energy around itself, or a Flamer which spits blasts of fire at groups of enemies. | | | |  | | |  Join your friends in discovering whether or not the peasants' outlandish claims of monstrous rats scurrying about the Altdorf Sewers are true, fight alongside your Realm's bravest in facing murder incarnate at the Bastion Stair, or aid in the effort to rescue the Everqueen in the Lost Vale. These are just a few of the several dungeons in Warhammer for mid to high level players to enjoy. Dungeons come in three varieties: Realm-instanced, group-instanced and warband-instanced. Survive the challenges and epic boss fights found inside to earn the most coveted of weapons, armours and loot. Introducing The Bastion Stair  View the Video The foul winds whipping across the Chaos Wastes carry with them a faint charnel scent and tortured screams. Those who in their madness or lust for power follow the winds to their source will eventually come to the horned gate of the Bastion Stair, and gaze at last upon the insane creation of a violent god.  Erected by the malicious will of the Lord of Skulls, the Bastion Stair towers over a twisted and torn landscape, walls stained red with the blood of countless sacrifices. Stairs never meant for human feet climb toward burning skies where the vague outline of the Bastion itself can barely be seen, and beyond, the faint flickering light of the Rift of Rage. For it is the rift itself which draws both Order and Destruction to this place, a source of Chaos power with which the servants of Tzeentch could remake the world in the twisted image of their dark god… if the defenders of the Empire cannot find some way to close the portal first. The Order of the Griffon is first lured to the Bastion Stair by the promise of recovering Myrmidia's Spear, the sole remaining artifact of the Empire goddess of war. But all too soon the corruptive influence of the place begins to work upon those first sent, and the Order realises the Stair must be cleansed entirely. The alternative would be too terrible to imagine; the servants of Chaos left free to work their mischief, and the threat of dishonour hanging over their august order. The presence of the Raven Host is, seemingly, much more straightforward. A small force is sent from the Inevitable City, tasked with securing the Bastion Stair by Tchar'zanek himself. Unfortunately the denizens of the Stair prove too difficult to eradicate quickly, and by the time the Raven Host realises they are not proof against the allure of bloodlust their numbers have dwindled too far to conquer the Stair without reinforcements. Those who have the courage to enter the Bastion Stair soon find themselves in an antechamber of horrors; a cavernous, brass-lined room dominated by a fanged skull from whose mouth pours molten brass. Three doorways lead to the outer reaches of the dungeon, dizzying stairways that twist and wind throughout the chaos-infused structure, each home to one of Khorne's loyal armies and presided over by a hand-picked champion of that dark god. The final wing of the Bastion Stair is known as the Steps of Fury, and those who would traverse the Steps must first win past the Brass Legion, a daemonic army which guards the approach to the top of the Bastion Stair. Five sealed gates separate would-be conquerors from their ultimate prize, gates which can only be opened by invoking the power of Khorne. The mystery of the seals and the vicious nature of the daemonic forces guarding them have thus far proven more than enough to bar anyone from proceeding to where Kaarn the Vanquisher waits beyond. The defeat of Khorne's champions opens the way to the top of the Bastion stair, where the true battle for control of the Rift of Rage can begin. For what awaits those who have come this far is a creature beyond all mortal ken - a Bloodthirster of Khorne. Such an abomination cannot be truly destroyed, only banished back into the realms of Chaos from whence it has come, and it has at its disposal all the terrible power of the Blood God. | | | |  | | |   This month in the WAR Closed Beta, testers revisited the Greenskin vs. Dwarf racial pairing for the first time since last fall. Much of our Beta community has never experienced this very iconic setting before, and we've been working non-stop to address the feedback from the previous round to bring the WAAAGH! to its ultimate fruition. Players were also able to explore both Altdorf and the Inevitable City during this phase of Beta. Here's a sample of what testers experienced:
Expanded Content - Greenskin and Dwarf Tiers One, Two and Three - High Elf and Dark Elf Tiers One, Two and Three - Eighteen careers open, with Career Mastery - Peaceful Altdorf! - Peaceful Inevitable City! Order Careers - Dwarf: Ironbreaker, Runepriest, Engineer - High Elf: Swordmaster, Archmage, Shadow Warrior - Empire: Witch Hunter, Bright Wizard, Warrior Priest Destruction Careers - Greenskin: Black Orc, Shaman, Squig Herder - Dark Elf: Disciple of Khaine, Witch Elf, Sorceress - Chaos: Chosen, Zealot, Marauder Game Systems - Siege Testing - Crafting, with an improved interface Here is a sampling of what our beta testers have to say: "The crafting system is so much fun! I'm impressed. I'm really bad at making potions but having them blow up in my face is still somewhat satisfying... great job!" - Level 6, Sorcerer "Great class which is definitely unlike anything I have ever played." - Level 11, Engineer "Black Orcs are so awesome in quality. So ignore subjective or aesthetic taste... Just look at raw quality: detail of their armours, the naturalness of their stances, the style of their animations, the visual power and growth of their armour... They are just badass. Perfect visual growth and representation." - Level 11, Black Orc "The map is incredible." - Level 5, Zealot "Love the attention to detail in the art/game. Fog in Shadowlands, light reflection on the weapons/armour, metal sound as you unsheathe weapon... some great polish already." - Level 19, Ironbreaker "The PQ's really add a sense of teamwork and unity and will definitely help in RvR. I think they are one of the most innovative aspects of WAR. Keep up the amazing work, and thank you." - Level 4, Shadow Warrior Check out the latest News From the Front, featuring stoic Dwarfs in a bitter struggle against the ferocious Greenskins, and be sure to keep your eyes on the official site for more news from the Beta! | | | |  | | |   Episode 6: Gates of Ekrund and Mourkain Temple by Brian Wheeler, Lead RvR Design Welcome folks to another episode of Scenarios 101! With this episode we continue on our Greenskin vs. Dwarf track covering Tier 1 and 2 Scenarios! Read more from Scenarios 101 >> | | | | |  | | | |  Archmage Career Masteries The High Elves are known far and wide as the most powerful mages in the world, and the Archmages are the best even among their own kin. Capable of weaving all of the Winds of Magic together in complex and subtle ways, the Archmages can easily turn the tide of battle in their favour. The High Elves are the only living beings who can grasp the depth and subtlety of true High Magic. By understanding the true natures of all of the Winds of Magic, the Archmage can transfer the power of his destructive spells directly into his beneficial magic, using this balanced power to make his healing abilities less expensive. Archmage Masteries Path of Isha The Path of Isha is focused on restoring health and life to the Archmage's allies. A skilled Master of this path will be adept at weaving offensive magic in with his healing magic, greatly extending the efficiency of his beneficial spells. Path of Asuryan The Path of Asuryan is primarily aimed at bringing forth the destructive side of the Winds of Magic. An Archmage who specialises in this path will become adept at raining down doom upon his foes, while simultaneously manipulating the flows of arcane power to fuel his healing magic as well. Path of Vaul The Path of Vaul is a subtle Mastery that focuses on both crippling the Archmage's enemies, and strengthening his allies. The specialist in this Mastery relies on cunning effects to lead his foes to an inevitable doom which they won't even realise is approaching until it's too late.
Disciple of Khaine Career Masteries Dark priests of the Bloody Handed god, The Disciples of Khaine can be found on the frontline of any Druchii assault. In combat, the Disciple is a master of shifting the balance of a fight, for what they reap from their enemies they give to their allies - what was once your strength will soon become their own. Disciples must be watched carefully and their fell magic countered in short order or you will find your very essence trapped in servitude to Khaine. Using wicked ritual blades, a Disciple harvests the essence of their enemy and offers it to Khaine in exchange for blessings and dark powers. These dark gifts allow the Disciple to tend to the needs of the Dark Elven host, mending bones, suppressing pain, and even raising critically injured warriors to fight again. Disciple of Khaine Masteries Path of Ritual The Path of Ritual is focused on the healing gifts that Khaine grants to his faithful priests. A master of this path will be able to focus more power into the essence that they tear from their enemies, greatly empowering their healing abilities. Path of Torture The Path of Torture is a pious Mastery focused on worshipping Khaine - of course, Khaine demands this worship at the edge of a knife, and hears prayers only when bolstered by the screams of his enemies. A specialist in this Mastery has practiced long and hard with their brutal sacrificial blades, and has trained themselves as a deadly warrior. Path of Sacrifice The Path of Sacrifice is a deceptive Mastery that simultaneously damages enemies and strengthens allies. Instead of focusing quite as much on either building or consuming essence, a master of this path favours attacks that not only damage the enemy but also momentarily steal away a portion of their strength. | | | | | | | | |  | | |  | | Nurgle Chosen | Beast Lord Rakarth | Corsair | | | |  | | Rune Lord Kragg the Grim | Trainer | Luthor Huss | | | |  | | Handmaiden of Everqueen | Assassin | Imrik | | | | |  | | | |  Warhammer Online Podcasts are now available on iTunes! Subscribe today!  Click Image to Watch Podcast
This month Jeff Hickman, Senior Producer, shares with us details about Guild Standards and Standard Bearers. The Standards offer so many benefits to Guilds on the battlefield including group affects, increased tactics, trophies, Renown, Tome unlocks and more! Watch the video to prepare your guild for this tactical side of battle. | | | | |  | | | | 
Join Creative Director, Paul Barnett, and his trusty video phone for a truly unique look at the making of WAR. This month, Paul scopes out some really cool in-game features, such as the Dwarf Gyroharness in action and a statue of the Chaos Champion, Tchar'zanek. Also, watch closely for a sneak peek of the second cinematic trailer currently in production. View the Video Blog >> | | | |  | | | |   The team is preparing to launch the next phase of beta which will include Guild features, the starter zones for each of the races and more capital city testing. Don't waste any time, sign up now to take part in one of the largest beta tests ever for an MMORPG. More than half a million players have registered so far, but we are always looking for new recruits. Sharpen your sword, unleash your inner mutation, and prepare to meet your destiny on the battlefields of Warhammer Online. Sign up for the WAR Beta at: www.war-europe.com WAR is coming! Are you ready? | | | | | | | | |  There are a million stories in the Age of Reckoning just waiting to be told. What is your tale?  There has always been a mine in the shadow of the mountains. In days past iron, good stone and sometimes even gold was pulled from the sharp rocks. In these harder times however nothing good has come from the depths of the mine, only evil and woe. Read This Month's Beta Journal Entry >> | | | | |  | | | | EARN A SPOT IN THE CLOSED BETA! Feeling creative? We know we have some talented fans out there and now is the time for you to demonstrate your skills. Send us your WAR-inspired art and we'll showcase the best submissions in upcoming newsletters. Plus, featured artists will be invited to join us in the Closed Beta test! | 
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| Absorbing Souls by Rosie | Blazing Sun by D. Nagata | 
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| What Was That Noise?! by Casey G. | Fog of War by Evan Jenkins | 
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| Death by Squig by Tyler Derk | Der Anfang vom Ende by Spezies | 
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| Elfa Bruja by Gabriel Garcia Yagüe | Koutpou! by Thibault Krasnelt | 
| Champion of Chaos by radiokill | | | | |  | | | |   EARN A SPOT IN THE CLOSED BETA! Have a knack for creative writing or a story you are dying to tell? We are looking to "publish" the best WAR-inspired fan fiction written by our readers. We will choose our favourites and feature them in upcoming newsletters. Plus, featured writers will be invited to join us in the Closed Beta test! Submissions must be no longer than 2,000 words. This Month's Featured Stories Order The Coming of the Stormbringer, Aedan Burt Konrad's Tale, Philip Arthur Destruction The First Trophy, Daniel Buckell A Matter of Trust, JimmyW Submit your WAR Story >> | | | | | | | | |  Welcome to the WAR Grab Bag, where our friendly neighbourhood community team answers the most pressing, the most popular, and the most interesting questions from fans. Keep those questions coming, as we're eager to hear what you have to say! Check out this month's Grab Bag >> In future, we will collect Grab Bag questions from a different fansite each month. If you have a question you would like to submit for next month's Grab Bag please submit your questions on the Freddyshouse dedicated forum page. | | | | |  | | | |   | | | | "My hope is that players truly get into Warhammer, not just as players, but as someone who is participating in a battle that will determine the fate of the world. I also hope that when players log on, they're looking forward to bashin' dem stunties or crushing the last of their ancient kin, immersing themselves in the world we have created and enjoying every minute of it." Developer Profile >> |  |
| | | "I feel too many MMO's these days do not do a good job of bringing the world to life. You enter a town, and everyone is just standing there! I hope to change this. You should enter a town, and see NPCs walking around, repairing artillery, reporting to their offices, or sitting down taking a break. Refugees from the war might be running by you, seeking the safety of the guards." Developer Profile >> | | | | | | | | |   | The next phase of the WAR Beta is underway and all-new content and RvR mayhem will make their debut! Each month we'll select 20 names at random from the newsletter subscriber database for entry into the Beta Test.* If you are a current Warhammer newsletter subscriber, then you're automatically entered into the drawing every month. If you are not yet a newsletter subscriber, visit www.war-europe.com to register for the Beta and subscribe to the monthly newsletter. June Winners: | R. Uehara/North America | H. Coulter/Europe | | M. Vert/North America | T. Bettis/Europe | | M. Adams/North America | J. Dey/Europe | | A. Hellspong/North America | D. Milinovic/Europe | | M. Otto/North America | M. Ceola/Europe | | D. Kim/North America | R. Laute/Europe | | S. Marquez/North America | M. Rodriguez/Europe | | R. Bova/North America | S. Sangster/Europe | | S. Nimmo/New Zealand | D. Sendow/Australia | | G. Chazal/South America | J. Peterson/New Zealand | | | | | | | | | |  This month, decorate your desktop with more images of WAR. | 
| | | |  |  |  | | | | | | | | | | |  | | Each month we'll be shining the spotlight on WAR fan sites that exemplify what we consider to be the best in WAR community spirit. We like blogs and this month we're happy to shine the spotlight on The Book of Grudges, a European WAR blog covering all the news and commentary from your favourite game. Is your fan site doing something cool, informative, or fun? Let us know by leaving the details on our web form and you could be featured in the next community spotlight Download the WAR Fan Site kit. The views expressed in the linked sites are the views of the respective owners of each site, and do not necessarily express the views of Electronic Arts, its wholly-owned subsidiaries or Licensors. Electronic Arts and GOA do not endorse and are not responsible for content on third party sites, including fan sites. | |  | | |  | | |  | | | | Get your hands on the latest build of WAR at one of the following events: Games Day Cologne, Germany 27 July 2008 Games Convention Leipzig, Germany 21-24 August 2008 Games Day Birmingham, UK 14 September 2008 Festival de Jeu Video Paris, France 26-28 September 2008 Games Day Italy 19 October 2008 Stay tuned for more information about our upcoming 2008 show schedule! |  |  | | | | | |  | * Beta test participation is subject to the signing of a beta test agreement. Please know that at GOA, we don't want to send you information you don't want to receive. If you no longer want us to contact you, please click here to be removed from our mailing list or to change your preferences. © 2008 Games Workshop Limited. All Rights Reserved. Games Workshop, Warhammer, Warhammer Online, Age of Reckoning, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®,TM and/or © Games Workshop Ltd 2000-2008. All Rights Reserved. EA, the EA logo, Public Quest and Realm vs. Realm are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. GOA and the GOA logo are trademarks of France Telecom Division Contenus. All other trademarks are the property of their respective owners. Legal Information Privacy Policy Terms of Service |  | | | | |
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