Warhammer Online Newsletter - August 2008 Issue
| | |  | | | | |   Click Image to View Video GOA and Mythic kick off this year's Games Convention (Leipzig, Germany) with a bang as we release the new cinematic trailer for Warhammer Online: Age of Reckoning. Created by Venice, CA- based Blur Studio, this new cinematic thrusts viewers into the heat of RvR as the forces of Order battle to stop the marauding hordes of Destruction from taking the capital city of Altdorf. ENJOY! View the Final Movie >> You will need Flash 8 to view the movie. | | | | |  | | | |  This week, we announced that the open beta for Warhammer Online: Age of Reckoning will begin on September 7th, 2008. Hundreds of thousands of fans will be able to enter the gritty fantasy world of WAR to experience the thrill of RvR combat before the game goes live on September 18th, 2008.  Open Beta Begins – Sunday, September 7, 2008 The Open Beta will be level capped and content restricted. Players will be allowed to choose any of the game's 20 unique careers and advance through rank 20. They will also be free to explore and battle across Tiers 1 and 2 of each army's homeland. Please note that any characters created during the Open Beta will NOT carry over into the live game as they will be wiped from the servers. Players can access the Open Beta in one of two ways: 1. Pre-Order the Collector's edition of the game and receive a code to join the Open Beta. For more information, visit the WAR Pre-Order page. 2. Starting the first week of September, visit the EA Store to sign up for one of the limited number of spots offered by them. This is on a first come, first serve basis. Note: If you have been playing in the Closed Beta your access will continue into the Open Beta. | | | | |  | | | |   You can join thousands of mighty heroes on the battlefields of Warhammer Online: Age of Reckoning for 60 days of relentless RvR combat without the use of a credit card. 60-day Game Time cards will be available at participating game retailers. | | | | |  | | | |   Click Image to View Video This month we release the first of two new game trailers for WAR. In Part One, we join the Realm War following a Warrior Priest as he leads the forces of Order to assault the gates of an imposing Chaos fortress. Look for Part Two to be released at the end of the month! You will need Flash 8 to view the movie. | | | | |  | | | |   As of the 28th August you will be able to prepare for the coming war by pre-ordering the regular edition of Warhammer Online ®: Age of ReckoningTM and this will give you some great added benefits. You'll have the chance to gear up with special items and experience the glory of Realm vs. RealmTM combat before the rest of the raw recruits even set foot in the game world. Be ready to pick up the special pre-order box (or order online) and reserve your copy of WAR! Collector's Edition pre-order update: Almost all units of the Collector's Edition have been pre-sold. As expected, demand was strong and the Collector's Edition moved quickly. However, you can still get into the game early and receive some great bonus items by pre-ordering the Collector's Edition boxes that are left today! This pre-order information is valid for Europe only. Pre-order offer may vary by retailer. See your local game retailer for details. Visit www.war-europe.com/collectorsedition for more information about the Collector's Edition pre-order. WAR Regular Edition Pre-Order Benefits include: Live Game Head Start Begin your adventures in the Age of Reckoning before the raw recruits arrive! As a pre-order customer, you'll get access to the live servers before the game officially launches to help lead your Realm to victory. Bonus In-Game Items Equip your characters for their journey to the frontlines with these helpful bonus items:  | Rittenbach's Portable Camp Rest your weary soul and heal your wounds between battles. |  | Champion's Sapphire Band Enhance your stats and cast "Touch of Frost," increasing your chance of doing additional elemental damage with each hit. (Usable in PvE combat only.) | | | | | | | | | |   | Join your friends in discovering whether or not the peasants' outlandish claims of monstrous rats scurrying about the Altdorf Sewers are true, fight alongside your Realm's bravest in facing murder incarnate at the Bastion Stair, or aid in the effort to rescue the Everqueen in the Lost Vale. These are just a few of the several dungeons in Warhammer for mid-to-high level players to enjoy. Dungeons come in three varieties: Realm-instanced, group-instanced and warband-instanced. Survive the challenges and epic boss fights found inside to earn the most coveted of weapons, armors and loot. Introducing Lost Vale Claim yourself a practiced Bright Wizard, believe yourself Tzeentch's favored Chosen, pray that you are a balanced Archmage, the Lost Vale awaits you. Take arms alongside five of your strongest allies when venturing into this six player instance, for the challenges therein are like none other found in the Old World. Your prowess with the sword, bow and arcane will be pushed to its limits against creatures and daemons both rare and terrible. Only the most skilled and innovative of players working together will manage their way through the many threats and solve the many mysteries this majestic island holds. Those successful few will learn the Everqueen's fate, and reap the greatest rewards. Oh, my Queen, how I have failed you. It seems odd, perhaps, that I set pen to page now, but ever have I been a scribe, and ever will I remain so. Even though I have carried shield and spear, bow and blade as one of Alarielle's Handmaidens, I cannot bring myself to forget my humblest beginnings. Every great tragedy begins with sorrow, and mine is no different. I have thinned my ink with tears which I have freely shed in the name of my people. It is not of me that I set out to write, for I am merely a tiny player upon a grander stage. I write of my Queen, and of my sisters, for I have lost them here within the Gaen Vale. Call it the Lost Vale, if you prefer, for it has truly been lost to us. I fear that the Gaen Vale will soon become synonymous with all that is corrupt and vulgar in this pitiless world.  Even as we arrived, the signs were somehow wrong. The light was of an unusual cast, and the air was still and tainted with an odor that I can only describe as feral. The beasts of the wood, normally complacent and welcoming, were not to be seen. The songbirds regarded us from the treetops with obvious suspicion. It was as if we were strangers to our own island, forgotten by our former friends. Forgotten, or mistrusted.  While the Queen's retinue traveled onward to the Palace, I was sent to the Thornvale Wilds with Nunriel to collect silk from the Whitefire Spiders. The Spiders had long been friends, and long had we harvested their silk for our looms. When we found the spiders, they did not greet us. Their eyes flashed with anger, and their limbs waved with frantic, aggressive motions. Nunriel was not concerned, and approached within a pace or two of the gleaming creature that hissed at her as if possessed. Before I could call a warning, the spider leapt upon her, its venom-slicked fangs descending upon her exposed throat. Fear overcame me, and I ran. I do not hide the shame of my fear, for I may have been able to save Nunriel had I taken up my blade against her attacker.  I fled blindly through the wilds with Nunriel's screams a companion to the sounds of my beating heart and labored breath. My mind was two paces behind my eyes as I entered a clearing filled with a number of cavorting Beastmen. At their center was an ancient waystone, drenched in fresh blood and filth, and beside it stood a massive Doombull with the pale fur of an albino. It was then that I screamed, for I had never imagined such a sight would be found in this fair place. The Beastmen ceased their savage dance, their red eyes turning upon me with hate, fury, and dare I say lust. I stopped short of them, my hand upon the pommel of my sword. The white Doombull grunted in amusement, a sentiment that was echoed by his companions.  Their laughter died in their brutal throats as the spiders that had given me chase scrambled into the clearing in my wake. The two forces paused only briefly at seeing one another before they joined together in frenzied battle. The hissing of the spiders joined the braying of the Beastmen in a symphony born of madness. Using the fight as a distraction, I made my way towards what I hoped was Alarielle's Palace. My sense of direction, hindered by my fear and self-loathing, did not serve me well. I wandered for many hours, alone and bereft of hope. How could this have happened? Beastmen upon the Gaen Vale? The Whitefire Spiders now our enemies? Alarielle would know what to do, if only I could find her and bring her the news. It was only when I caught sight of an ancient tree, one that I had seen many times before, that I knew I had come to the Blackwillow Forest.  The Blackwillow had long been a refuge for the rarest and most beautiful of our kingdom's wildlife. It was truly a refuge, for the trees watched over the grounds diligently. These spirits of the forest could be counted on to lend me their aid, were I able to find them. My footfalls had likely alerted them to my presence already, and I only had to wait a short while before one of their kith came to investigate. I could hear my would-be ally coming before I saw its woody body and leafy limbs emerge from the underbrush ahead. It locked its gaze upon me, pausing briefly to appraise me before breaking into a sudden, inexplicable charge. The creaking of its boughs and its upraised claws gave me no doubt that it was unfriendly. Much like the spiders of the Thornvale Wilds, the forest spirits of the Blackwillow Forest had also come unhinged. I regret my actions, for I have always sworn to uphold the natural order, to defend those spirits that reside within the wooded places of my Queen's realm. The warrior within me broke free of her fear and surprise, and I drew my blade in a swift, sure motion. The dryad was upon me in an instant, but my sword served me well. Sticky sap sprayed across the leaf-strewn ground, and the forest creature fell to its knees, thrashing. "Why?" I asked, my voice choked with emotion. The Dryad rolled upon its back. It did not reply, glaring at me with such loathing that I was forced to take a step away. Sap continued to pulse from the dryad's wound in a thick, ceaseless torrent. The creature's eyes lost their angry glare just as its wound ceased to bleed. I watched helplessly, my weapon shaking in my hand. I felt that I had somehow betrayed the land, but what else could I have done? Leaving the Dryad behind, I approached the bole of the tree that had once looked so familiar from a distance. The bark was torn and gouged, the wounds recent. The brush around its roots was trampled, crushed into the mud by heavy feet. Peering closer, I realized that whatever had trodden here was no Treekin. Though my mind raced to find some alternative, I had seen such markings before: Ogres.  It was then that I knew what must be done. My bearings found, I would travel to Alarielle's Palace. I would discover the condition of those halls, and discern the whereabouts of my sisters. What else could I do? What other options were open to me? So this is what I have come to, and how I have arrived here. The moon rises now, marking the day's passage. The sounds of the Blackwillow echo behind me and the lights of the Palace blaze beyond the fog that faces me. I hear screams in the night air, and each one makes me cringe. The pained voices are familiar, which makes them all the more horrifying. Should I be the last free Handmaiden here, then I am my sisters' final hope.  Now I go to face my fate within the Palace Gardens. I leave this sheaf of parchment as a testament to what I have seen, and as a warning to those who come after me. I fear to discover that which has befallen my sisters, and I shudder to think that my beloved Everqueen may be among them. May Isha protect me. Raelle Mournfire, Handmaiden/Scribe to Alarielle, the Everqueen | | | | |  | | | |   Episode 8: Thunder Valley and Logrin Forge by Brian Wheeler, Lead RvR Design In this episode of Scenarios 101 we finish the grand tour of Greenskin vs. Dwarf Scenarios with Thunder Valley and Logrin's Forge. Thunder Valley's large play area will require the skilful use of siege weaponry and mounts. While just the opposite is true for Logrin's Forge which offers relatively confined battlefields in both indoor and outdoor areas. Read more from Scenarios 101 >> | | | | |  | | | |  Engineer The Dwarfs first discovered the secrets of black powder, and no one can rival them when it comes to putting it to good use. Armed with guns, grenades and gadgets, the Engineers often prepare traps and ambushes throughout the battlefield before the fight begins, and then quickly dispatch any surviving enemies from a safe distance. Crossbows were good and fine, but nowadays, a gun is better - and if a gun is good, then an automated self-aiming gyro-mounted gun turret with a cyclic grenade feeder and napalm canister is even better yet! An Engineer has gadgets and gizmos to suit any situation, and is virtually an entire battle line on his own. Engineer Career Masteries Path Of The Rifleman This path focuses on long-range attacks, and taking your time with carefully aimed precision shots. A master of this path prefers to stand back away from the hectic front lines of battle, and dispatch his enemies quickly and cleanly from behind defensive cover. Path Of The Grenadier This mastery is primarily focused on grenades and bombs, powerful explosives which may be quickly tossed into the middle of a fray to wreak havoc on enemies. While their effective range may be shorter than a gun's - after all, Dwarf arms aren't exactly built to throw for distance - grenades make up for this through sheer stopping power and swift arming times. Path Of The Tinkerer A specialist in this path is concerned mainly with his deployable constructs, preferring to fight from near the safety of his turrets while he lays out his foes with swings of his heavy steel wrench. Master tinkerers have also been known to use additional deployable devices above and beyond turrets as well, and many are the Engineers who've been banned for life from a blacksmith's forge after trying to test and improve the heat thresholds of land mines.
Black Orc Black Orcs love a good brawl, and are always the first ones to charge into the hectic chaos of combat. Over enough generations, this has ensured that the only surviving Black Orcs are the toughest of the tough and the meanest of the mean, resulting in a group known for their brutality and sturdiness even among other Greenskins. Black Orcs are master tacticians, and brilliant combat fighters without intellectual peer among the Greenskins, for they can actually formulate and follow a detailed and complex battle plan. Some warriors of other races have been known to occasionally point out that a Black Orc's plans somehow seem to consist of nothing more than progressing from "Hit 'im!" to "Oi, 'e's still standing, hit 'im again!", and then back to "Him 'im!" again... but they're careful not to sound mocking or dismissive, for in the hands of a Black Orc, such a plan is crushingly effective. Black Orc Career Masteries Path Of Da Brawler A master of this path believes that the best way to win a fight is through choppin' the other guy into little pieces quickly. He scoffs at the thought of using a shield, since that just makes it harder to swing a massive Big Choppa around, and he doesn't need anything getting between him and his choppin'! Path Of Da Toughest A specialist in this path sees the wisdom in using a massive shield and taking care to defend himself against attacks - after all, while choppin' is grand fun, living through the fight so that he can do some more choppin' later is an appealing prospect as well. Path Of Da Boss If there's one thing that an Orc Boss can do better than anyone, it's yelling at those who aren't as big as him. A specialist in this path has had long practice at yelling, shouting, and encouraging his group to fight onwards and be strong - although it's still a point of military debate whether the Orc's allies are actually inspired to press forward and fight, or whether they're simply trying to get the Orc to stop his deafening bellows and reeking breath. | | | | |  | | | |  | | | Chaos NPC – Grimontongue the Sateless | Dwarf NPC - Long Drong Slayer Pirate | Dwarf NPC – Slayering Ungrim | | | | High Elf NPC – Eltharion Ryman | High Elf NPC – Saruthil the Sage | Dark Elf NPC – Lord Uthorin | | | | | | Chaos NPC – Nurgle Deamon Prince | |  | Inevitable City War Room | Altdorf War Room | | | | |  | | | |  Warhammer Online Podcasts are now available on iTunes! Subscribe today!  Click Image to Watch Podcast
The executives and developers here are so talented and they make the podcasts look effortless each month. At least that's what you see... You have no idea how many takes and cuts we have to do to get the polished look that we share with you. In this month's podcast we share with you just a few of the outtakes from the podcast production room floor. This is a great laugh – Enjoy! | | | | |  | | | |  Each newsletter, the Video of the Month brings you a fresh, new look at WAR in action! These videos are not highly polished marketing trailers, but clips of raw game footage showcasing many of the cool features of WAR.  Click Image to Watch Video This month we share with you a video developed by a few extremely talented German WAR fans. We thank them for allowing us to share their beta experiences with you! | | | | |  | | | | Feeling creative? We know we have some talented fans out there and now is the time for you to demonstrate your skills. Send us your WAR-inspired art and we'll showcase the best submissions in upcoming newsletters. | 
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| The Witch Elf by Al-Chalabi | Dwarven Lunch by J. Camacho | 
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| Keepin' a Lookout by C. Columbus | Mechanical Malfunction by J. Coverdale | 
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| Chaotic Renegade by D. Gonzales | Magus by B. Mutschler | 
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| Following the Wind by Friedman | Hordas Hispánicas by Abaddomn | 
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| Charging Dwarf by Praslea | Kriegsausbruch by S. Paschkewitsch | | | | | | | | |   |  | | | "I'm a bit of a nerd, so my hopes and goals for the game are simply to lay down the foundation for a proper framework and support for my future ideal online game. (As a hint: it would involve cognitive science advancing quite a bit so cables are no longer the medium through which we connect ourselves and computers are no longer the nodes on such a network.) " Developer Profile >> |  | 
| | | "Clearly nothing is a bigger influence than the original IP that Games Workshop created. But if you look a little deeper (ok maybe not so deep), most of the armies are based on real world counterparts. If you approach the material from the same, 'let's twist up a real-world culture into something warhammery, you can glean material from all over just by knowing a little world history." Developer Profile >> | | | | | | | | |  | This month, decorate your desktop with more images of WAR. |  | | | |  |  |  | | | | | | | |  | | Each month we'll be shining the spotlight on WAR fan sites that exemplify what we consider to be the best in WAR community spirit. This month we're going to look at one of the smaller sites that will be bringing all the news and commentary to WAR fans around Europe. UpToWAR.com Is your fan site doing something cool, informative, or fun? Let us know by leaving the details on our web form and you could be featured in the next community spotlight Download the WAR Fan Site kit. The views expressed in the linked sites are the views of the respective owners of each site, and do not necessarily express the views of Electronic Arts, its wholly-owned subsidiaries or Licensors. Electronic Arts does not endorse and is not responsible for content on third party sites, including fan sites. | |  | | |  | | |  | | | | | | Get your hands on the latest build of WAR at one of the following events: Games Convention Leipzig, Germany 21-24 August 2008 Games Day Birmingham, UK 14 September 2008 Festival de Jeu Video Paris, France 26-28 September 2008 Games Day Italy 19 October 2008 Stay tuned for more information about our upcoming 2008 show schedule! |  | |  | | |  | | | |  | | | | | | |  | *In order to participate in the Warhammer Online®: Age of ReckoningTM Beta you must agree to a Beta Test Agreement, in which you will represent and warrant that, among other things, you (a) are eighteen (18) years of age or older, (b) are not a principal, employee, agent, independent contractor, officer or director of a developer or publisher of video or computer games (other than EA), and (c) are not a principal, employee, supplier, independent contractor, officer or director or of any entity that participates either directly or indirectly in the sale of in-game items, including but not limited to, in-game currency, armour, weapons, etc., whether these sales are to the general public or to a third party. Please know that at EA Mythic, we don't want to send you information you don't want to receive. If you no longer want us to contact you, please click here to be removed from our mailing list or to change your preferences. You can also write to: Privacy Policy Administrator, Electronic Arts, 209 Redwood Shores Parkway, Redwood City, CA 94065. 'Warhammer' ©/TM and/or ® GW Ltd. Newsletter © 2008 Electronic Arts Inc. All Rights Reserved. EA and the EA logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are properties of their respective owners. Legal Notices Privacy Policy Terms of Service |   | | | | |
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